I've been modeling guns for a while, mostly handguns. I've been using 3ds Max, but I have been having problems with the time and tedious task it requires. Is Zbrush the appropriate program to erect guns? What about the inner mechanics of the gun, what do you do about them in Zbrush? I want to know the workflow of how to…
Must have a background in creating special effects for games or movies including particle effects, decals, volumetric effects, applying shaders, etc. Will use Photoshop and 3DSMax in combination with the CryENGINE(TM) particle editor (Farcry engine) to create the effects for an original action FPS. Must be a great artist…
Hi Dasha, I'm glad you appreciate the advice! That's great that you are trying to reach out and get real world experience. If nothing is under NDA you can always DM me and I can look at the scene for you and give you more detailed advice, but open forum is better I think because perhaps some other artists on this site can…
The studio behind the critically-acclaimed game "The Witness" is looking for experienced environment artists. You should be proficient in Maya or Blender, Zbrush, and Photoshop. Experience in Substance Designer is a plus. You should also be excited about working in a developing proprietary engine and quick to pick up new…
Many strong points here. I would like to further expand on three of the points you mention with some of my personal experiences. Vague Documentation This has been an absolute nightmare for some art tests I've done. One of the main problems I've run into is art direction, where the technical aspects of the test might have…
Okay guys, THE MASS HAS SPOKEN! We will start with an entire series from beginning to end on hard surface modeling a scifi complex weapon. We will create the high poly, and the low poly, uv map it, bake it, and create the textures for pbr rendering. I will get started asap. Here is my youtube channel for subscriptions.…
Hi, Thanks for thought about the references. I have started sculpting the fish guy yesterday and while i am sculpting it I feel like that the character won't challenge me and it's like my comfortable zone sculpting the fish character since I've been sculpting creatures a lot for the past months. SO i have decided to create…
Great posts by Vailias. Also, another good rule of thumb is to consider your asset in game. If your values are too bright/dark, then this will multiple the value when the asset is under bright light or deep shadow. I usually stay between around .2 and .8 for albedo. Sometimes I just colour pick from google images of what…
Typically you create two systems, a IK rig, and a FK rig then blend between the two systems. Very few rigs work only with one set of joints to manipulate. I can only think of Biped in 3dsmax and a Maya rig that Naughty Dog created which actually has 3 rigs (IK/FK/Resulting) but you only ever interact with the resulting…