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Thekla, Inc. (creators of The Witness) are hiring Full-time Senior 3D Environment Artists

The studio behind the critically-acclaimed game "The Witness" is looking for experienced environment artists.


You should be proficient in Maya or Blender, Zbrush, and Photoshop. Experience in Substance Designer is a plus. You should also be excited about working in a developing proprietary engine and quick to pick up new software when the need arises. You need to be someone who is familiar with the full game development pipeline, and isn't afraid to problem solve and pick up tasks that might be out of their comfort zone. Having the ability to quickly create rough block-ins that focus on establishing gameplay feel and mood, then refine to a beautiful polished quality is a must.

Our team doesn't work like most companies and we shift gears a lot throughout development, so you should be adaptable and flexible. Instead of official meetings, we tend to have organic discussions throughout the day (in-person and online), so you should have great communication skills. Be prepared to revise work as the need arises, and quickly incorporate feedback. This position works closely with other Artists, the Art Lead, and Designer, so being an excellent collaborator is a requirement. Our team is very small, and people have a lot of individual responsibility over our games, so you should be self-motivated, proactive, and ready to take initiative.

Must have/be:

  • Strong understanding of artist and game development pipeline
  • Ability to collaborate effectively with other Artists, Art Lead, and other team disciplines
  • Ability to do your own research and concepting (in 2d or 3d) as needed
  • Desire to learn new techniques that increase art quality and efficiency
  • Ability to learn proprietary engine
  • Strong grasp of Maya or Blender, ZBrush, and Photoshop
  • Experience with Substance Designer is a plus
  • Ability to create stylized artwork (and adapt to new styles)
  • Proactively document knowledge and share practices

What a day might look like…

  • Check in with Art Lead/Team about pressing needs
  • Work on current art tasks
  • Take input/direction from Art Lead concerning specific objectives/goals/tasks required for the project
  • Consistently and succinctly report any bugs to programming team
  • Consider ways to work better and more efficiently
  • Present and iterate based on feedback; provide insightful feedback to other art team members
  • Repeat

If interested in this position, please send your resume and portfolio to [email protected]

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