The studio behind the critically-acclaimed game "The Witness" is looking for experienced environment artists.
You should be proficient in Maya or Blender, Zbrush, and Photoshop. Experience in Substance Designer is a plus. You should also be excited about working in a developing proprietary engine and quick to pick up new software when the need arises. You need to be someone who is familiar with the full game development pipeline, and isn't afraid to problem solve and pick up tasks that might be out of their comfort zone. Having the ability to quickly create rough block-ins that focus on establishing gameplay feel and mood, then refine to a beautiful polished quality is a must.
Our team doesn't work like most companies and we shift gears a lot throughout development, so you should be adaptable and flexible. Instead of official meetings, we tend to have organic discussions throughout the day (in-person and online), so you should have great communication skills. Be prepared to revise work as the need arises, and quickly incorporate feedback. This position works closely with other Artists, the Art Lead, and Designer, so being an excellent collaborator is a requirement. Our team is very small, and people have a lot of individual responsibility over our games, so you should be self-motivated, proactive, and ready to take initiative.
What a day might look like…
If interested in this position, please send your resume and portfolio to [email protected]