I finished hashing out a basic idea of the environment I'm going to build next, which is supposed to be a small dwelling and 'safe place to rest' in a vast desert. It's a couple ad-hoc structures built from found materials (shipping containers, scrap materials) shaded by a giant expanse of canvas that's stretched from the…
Hi Everyone, It is me again. Starting a smallish environment to test out a newish workflow of bringing displacements to zbrush from procedural generated heights to displace detail and really in many ways create a scene that is almost fully sculpted through designer instead of my hand. Below you see zbrush displaced…
Hi my name is Brent Waller. I have 10 years experience in the games industry, I've worked on a variety of art styles and game genres, from cartoony adventure and party games to more realistic shooters and movie license titles and everything in between. I have experience in creating large scale natural terrain and organic…
Hey Carlos, I recommend brightening your environments so we can actually see your work. I think I like what I see? ;) Also don't be afraid to push your polycount. The environments you're making look to want to be next gen, but they can use a serious bit more polys.
Hello potential applicants! Retroviral Interactive (RVI for short,) is an Indie start-up company looking for modelers who focus on gritty, but photo-realistic art (save concept art as shown above). We use the Unreal Engine 4 platform as the game engine, and are working on a user generated content, sandbox style MMO in a…
Telltale Games is looking for a Senior Environment Concept Artist (Background / Open World Artist) to help make rad games! Check it out and apply here: https://app.jobvite.com/j?cj=osEV2fwN&s=Gamasutra
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
Current Progress: Original Post: Hello! I found this amazing concept by Mary Gorbacheva which was inspired by Spirited Away. Really captivating scene. I decided to recreate it in Unreal Engine as a way to improve my skills in creating fantasy environments. I will summarize all the things I learned in an ArtStation blog…
Love your stuff, Bram. Another solid environment art portfolio. I love how colourful everything is, it's refreshing :) edit: *cough* http://www.splashdamage.com/content/senior-environment-artist your skills seem to fit that description pretty well...
NOTE: * Applicants without a portfolio will not be considered. Position Summary: Cold Iron is seeking an experienced Principal Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are…