Nice, something bothers me about it but I think that's because you didn't have perspective turned on? You can enable perspective on the draw menu at the top of the screen, I like to use a value a bit higher than the default 70.
It's up in the top right by default, in the Colour palette (usually next to one of the tabs like Styles and Swatches), you'll notice that the foreground and background colour swatches can have a little black border around them - click on the foreground one to select it.
Well Daz, when I set the Texture Resolution of the other two materials to Highest (it was on default before), the textures get all fugged up like the origional problem I had! This really dosnt make sense...very weird problem...
try and increase the refraction bounces in either the material or mentral ray render settings, that could be the reason your glasses are darker. also, you can set the refraction color i believe somewhere in the material settings, usually they are set to black by default.
Addon allows you to rotate HDRI with the mouse in the style of “Marmoset toolbag” . Supports LookDev HDRI and World Environment Texture. Default hotkey <Ctrl+Alt+Left Mouse Button> it can be changed in the addon settings. https://youtu.be/MgPN7rsq-uE Download: https://gum.co/XQYEl
Hey I was wondering if anyone had any tutorials or if anyone could just help me with quick renders. Im using maya 2008. Ive been working on my modelling, but the default lighting with black background are just HORRIBLE renders... Any help would be greatly appreciated. Stefan Lipsius
Hi, Maybe someone already had this problem. Grey values of brush alpha disappears and it seems only white values remain. I have this problem with default and custom alphas. And it does effect painting. Thank you for any tips how to fix it or to go around it.
Hey, I runned Quixel fine for a couple of months then later on every time I tried to start ndo or dddo it crashed so I re-installed it. Now the whole suite doesn't even start anymore anyone that knows why? It's installed on the default location.
I have a unreal tournament level open on the editor, and i am trying to open the console while playing. But the default key " ' " doesn't work, and when i change to any other key it always reset when i hit play. Any tips on how to make it work?
Interesting, never saw this before. Do they move with the model like "textured onto the model" or are they screen-space. Maybe you have enabled some overlay / mode / tool somehow? Do you see it with a new document or reverted default settings as well?