Sculpt pass on his clothes: Need to work on his body next. The idea is to give him some tattoos and cybernetic grafts so that he has a bit more of an identity and moves beyond just "guy in tank top and sneakers"
We are getting close to cutting off the content for the second book and still have a few spots open for content submissions. If you would like to contribute to this please start by sending us your portfolio and three possible topics that you could cover. This is not just a call for content for artists only this is a…
Hey guys, having a bit of a personal crisis over the last few days and I'm keen to get some feedback from those in the industry and with personal experience. Bit of a wall of text here but I'd appreciate it if you could at least skim through it all. I'm 27 in a few weeks, and have spent the last couple of years…
Nice! Mainly, WW2 tanks are my thing and way back when I was slightly younger ; ) had volunteered to both maintain and restore a few examples at a local armored vehicle museum. Guess the bug bit deep hence has translated into depicting them artistically, well kinda... :p
Hey guys how is everybody doing? Hope you are all staying safe!! I have decided that it is good time to upgrade my work pc and would appreciate someone having a look at what i have picked in case something is totally off :) I am 3d character artist mostly working with hair as of lately so not really pushing the limits…
Hey, Happy new year to you too! :) Yeah, i thought this project could be a really nice way to confront my workflow actually, i have been used to work Low to High but i see the benefits of going high to low, maybe i should change that bad habit.. :pensive: Ow you're talking about the bevels on the sides? I thought for a…
Alright! Between life and the holidays, it's harder to find time to post, but here's an update. :) Topo and UVs! My priorities during this stage have been, respectively: 1) silhouette, 2) good bakes, 3) deformation. Working with those organic shapes near the joints proved to be an interesting challenge. Once I have the…
Thanks for your crits, I appreciate it a lot. I'll defintely be getting rid of the cola bar then and some of the other older environments. @Joltya, yeah I agree with the cola bar being empty in a way, I was just trying to match the concept. It was probably one of my first environments as well. I would love to spruce up the…
@Shuaws Thanks! What are "trim sheets" exactly? I'm not used to all the technical words here apparently. But if you mean "sculpting all the normals manually", yes, that's what I did. I used Quixel for it. No high poly baking. I hesitated between large normal maps and decals, but as I am using Unity and actually don't know…