Once again I didnt get the chance to talk with nearly half the people that I wanted to. It was still a great time and I cant wait for next year. Super sweet shout out to emil for not only setting it up but also sitting down and taking like 40 minutes to look at and critique the shit out of my stuff. That was super cool of…
don't think that's the issue because I created my cages straight from my lowpoly and didn't alter them, mind you were talking 30 to 40 cages so I don't have time to redo them.I'm wondering if combining all the objects into one and then uncombining had something to do with reordering the vertex counts and maybe that would…
the 40s new york scene i think is the best piece, thats i went straight for, your break downs and how you show model and textures used in a scene i think are great. thought possibly the text sections aren't necessary, i didn't feel a need to read them at great detail. probably my main dislike was the scrolling front page,…
Yeah I do have a contract with them and it states that payment is to be made within 30 days of receiving an invoice. I'm not bothered about the 30 days but if they hold off from approving the work so I cant send an invoice for a couple of weeks then that 30 days can soon turn into 40-50 days or even longer from actually…
Have you considered mirroring some of the elements? If you want to keep the helmet relatively clean with only some small scratches then you could probably mirror like 40% of it (and have better texture quality). I can see that some of the interior is already like that but I think you could go crazier. After all a lot of…
The silhouette on the sides is done with only 3 edgeloops but your round things are done with what, 40? They have next to no effect on the way it looks in the game world. Same goes for the rest of the silhouette, you've used all of your polygons in places that don't really matter. The speakers with the wires for example…
Depending on the model 2 weeks at 40 hours a week is not unreasonable for some very high detailed models. For 3.5k, well that's a different story, but still paying $100 for a 3.5k character model is more than a bit low and the point made is valid. You get what you pay for to a certain extend and if you are paying well…
If by "crash" you mean substance painter stops responding when opening your project requiring you to manually close it, I might have a workaround. I get this with large projects maybe 40% of the time, and once it occurs it seems to always do so until another project is successfully loaded. So, I keep a simple blank project…
Worked full time on this project today. - Placed my old textures for the chair, fireplace and table in the scene (need to change them later). - Placed some basic decals on the floor (will be replaced). - Did some foliage work today, still not happy with the foliage at the window part. It's running on 40 FPS now so first…
@apollo580Thanks man, where did you dig this up? :D A simple tip I can give is to make your AO and curvature part of your Roughness (invert maps and put layer mode on screen, creases will have more roughness etc.) and you can also put your curvature as an overlay on your diffuse with a low value like 30-40%. Other than…