So far it's been great. I started a new Human Paladin with the Shattering patch and got it to level 52 in the Eastern Kingdoms. Went through Elwynn Forest > Westfall > Redridge > Duskwood > Northern Stranglethorn and part of the Cape of Stranglthorn then took the portal from Booty Bay to Western Plaglands > Eastern…
Hey guys! I may have been silent for a few days but my brain has not stopped working! Glad to see more interest, as the more people involved the better I think this will be, even this early. I am still turning lot of things over in my head (I don't see this starting for few weeks yet) but I did want to get some of the…
thanks guys. skayne: these days i use trim dynamic alot its behaviour is also pretty cool for flattening out parts this year i had a lot of under NDA projects for film and TV, games somewhat died out over here, a lot of companies closed or switched over to browser games, so it was a pretty interesting year for me, changing…
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
This 2,5D zbrush canvas is inconvenient as hell , even using layers. Instantly destructive once you drop a thing . You have to plan evry step ahead. Evry fill color if you expect to extract some masks later. It never got a single update since 1999 release. And so far nobody tried to do a decent non destructive alternative…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
I would like to see it that way Carbon14 but that is not what will happen. How it is different is that Modding is hobby. Not a job. It is a labour of love to create a change to an existing game. If you wish to make money of this then that is fine. Take the skills you learned while modding (art, code, managing community…
Hi there! Well, first of all...what do you plan for yourself? Whats your goal? You need to focus on what you wanna do before starting something man. You can't learn a profession without making no effort on it. Are you familiar with human proportions? Did you ever draw in your life? Do you know how a body is made? What is…
okay so, a little on how i started out the body sculpt. i can't really say much as i didn't really DO much. i used the move tool almost exclusively, masking off areas to make things easier, pushing and pulling to get the right shapes. really, that's it. just pay attention to your references and the character sheet you made…