You're welcome Anthony. The default values in pref/settings is almost always overscaled whatever the size of your scene. Imagine you're working in centimeter unit, then these values are meant to become ridiculously low ... like who would like being able to get as close to the object as 1/1000 cm :) But imagine now your…
For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…
Gentlemen! After the immeasurable success of the XNA game Revenge of the Evil Aliens (over 99 sales in one month!) the production of a sequel is unavoidable. Unfortunately I feel that I have seen all that Google Image Search has to offer, as well as burning through most of my favours with friends and colleagues for the…
Hi guys,I'm having a huge problem with my monitor,so I was hoping that someone of you could help me out. The problem is,when I have a Gradient going on,let's say for example - the black to grey gradient of the background of 3ds max 2014 Perspective View - I have this nasty banding going on,where you pretty much can tell…
I've been assigned to work on a dungeon kit/tile set for Beyond Skyrim: Morrowind. I've been told that being good at kits will help in the job hunt (hint to all you recruiters in Vancouver ;) ), but also I won't just be seeing props I make in the upcoming Morrowind mod; I'll be seeing entire dungeons created from my art! I…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
I read this carefully, and you’re not crazy; this is a real gap in most organic pipelines. Your problem isn’t “retopo” in the traditional sense. It’s that decimation destroys semantic edge information, and every downstream step (cleanup, seam placement, iteration) is paying that tax again and again. Autoseams fail because…
Hello, I was working with normal maps and everything was fine. Until I start work in UE4. Where I get strong light seams in UV edges and nothing helps. That's my problem: My pipeline: 1. I do high poly model in ZBrush 2. Do low poly model with Freeform>Draw on: Surface. It wasn't triangulated, I just tried everything to…
sorry guys been a bit sick lately and havnt really been able to check the board. Great to see there are some servers around, i am especially looking forward to UT2k4 onslaught, i havnt played it online but it seems like a great game and i couldnt think of anything better than trying it with some polyfraggin mates. However…
Well - what better on a Sunday than a hungover, spammy cross-post from my DOTA2 thread?!?! it was a loooong slog getting this one done. I was hoping it was going to be done much faster but loads of problems conspired against me on the way - glad to see it finished! Check out the full thing here:…