Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hi I am having problem with build lighting only in ue4 it does not let meet select it all all whenever I add any light into my scene and even build all has no effect on my scene. I can not ad any lighting into my scene as it will not build, I have tried the sample levels and they work perfectly no problems at all it is…
I imported a custom mesh and copied it 3 times over. I rebuilt lighting and still it is showing a strange lighting result. I built my lightmaps on a different UV channel and they are not overlapping. Do I have to tell uDk to use my lightmap channels? Or does it auto detect that I have them. Could this issue be caused by…
Does anyone know of any great pdfs/ video demonstrations/ techniques/ threads of lighting a level that includes both indoor and outdoor areas? I'm working on a multiplayer level for UT4 that takes place at sunset. I'm trying to create a warm outdoor and cool indoor environment, but I'm struggling to separate the lighting…
[FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.com[/FONT][FONT="] [/FONT][FONT="]About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a…
I animated a Zelda Anime Opening. I also animated a fight scene of an Elf Warrior with a sledge hammer fighting Orcs. Let me know what you think. Hope You Enjoy. Zelda Anime Op - WIP - Fan Animation https://youtu.be/589NUZiYwUY Hammer Elf Fights Orcs - WIP - Rendered Version https://youtu.be/UFXC_Ri5r78
By the way - the "after looking at your code" wasn't intended as an insult or looking down on your code or anything. I was just saying I could see that it didn't have an SWF being loaded into the site. Hehe, thanks :-) I'm just not sure you'll be able to make the images appear on the right side of the screen like his site…
thx for the comments, MightyPea: I havent thought about that yet,- and yes that would be possible,- though I would have to rewrite some functions and add some kind of checker that makes sure that depending on the max version the right one is used. It might not happen so soon though. update 0.9 download…
You're making good progress so far! :) One thing you should think about, is how this asset is going to be seen ingame. Is it mostly going to be seen upright, when held or mounted onto a wall? In that case, it will really pay to put a clear lighting direction in the texture. In order to get a clear lighting direction, you…