I honestly don't really think I could actually compete with the massively talented and hardworking artists here but I think I could get some really valuable feedback. So I'm a Nami one trick that happens to draw periodically. I like pretty much all of her skins except koi. The general aesthetic of it is nice but, when I…
Hey, Thanks for the reply. Alot of the Material work was done by Andy Kreutzer and Jeff Horal, My leads. Our goal with the Materials were to get it to look like an anime background. We made use of vertex painting for rust, wash color and paint stripping. The main look of the materials were driven by lerping basic color…
Hey guys! For a weird reason i didnt receive any email notifIcaction about your replies on that thread, so im sorry for my late answer. Seriously, you are awesome! I was not expecting even 20% of what you guys wrote! Thank you! I'll try to answer my best by regrouping answer together: -Doctors/Psychiatrist: I'm already…
So I've been bad about updating this thread. :/ But I have been emailing people and getting good crits from my peers/teachers. Still no excuse for not taking advantage of this site more. Anyway, just wanted to update to show where I am at. I started working on the other character, "The Lost," and now I'm working on her…
My experiences so far with both MW 3 and BF 3: BF 3: Singleplayer: Holy SHIT this is fucking boring, everything feels forced and the strings puppetering my allies through the scripted events are so painfully visible I'm cringing, I can't finish this. Multiplayer: Oh hey this is pretty fun overall, shame the movement system…
[ QUOTE ] Whargoul, have you thought of using any of the topical creams that are said to sap out even the darkest inks? Considerably cheaper than lasering, and painless. Wrecking Balm not perfect, but good enough if you're going to get something over it. [/ QUOTE ] i'll have to mention this to my friend. she went in to get…
Hey, really love how this looks and am considering getting it! I have a few questions about this (though maybe not all directly related to the tool?). How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly. I…
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
thanks for your feedback @FissionMailed , i think the link you sent is the official skin / model for the game, wich looks awesome, i had it in my pureref file since the beginning, but it doesn't 100% match the original concept. i try to find a nice balance between the concept and me, as i'm going back and forth texturing…
Hey, is there a way to edit the parts of the material that are in the negative UV space? I have hair cards with an applied flow/tangent map and I want to flip the red channel of any cards that have been flipped. I've been doing this by giving those flipped cards a red vertex colour and in Unreal, using the red vertex…