Hello and welcome to Formula Shift. The Team Art Director & TD: Cody Wren Lead Environment & Tech Artist: Ben Ashcroft Lead Texture Artist: Nick Wheeler Lead Prop Artist: Luke Youngman Freelancers: Concept Artists Elpida Kyriakou Kris Harwood Keva Kursakov Theo Lawrence Amy Wright Matt Hill Leila Knight Music/Composer Mark…
I don't really know if this was picked up nationally but our region was hit with some MAJOR flooding yesterday. We had HEAVY downpour all day long. Here's a pic from earlier in the evening: Here's just a few minutes ago, you can get a sense of how high the water was. I can't tell you how many stupid people drove through…
Character Art Temp (specializing in Armor and some Character creation) ALL Levels are welcome to apply. To apply, please send a copy of your resume to Jobs@Vigilgames.com DESCRIPTION Vigil Games is in need of in-house temporary artists to work on Armor for Warhammer 40,000 - Dark Millennium Online. We are seeking artists…
Thanks man, I'll try these suggestions out RIGHT now. I've just turned on the PC and I was gonna play Skyrim, but I feel like getting creative instead now. Also I wanted to try to recreate some scenes in UDK from a strange nightmare I had lastnight LOL. I had to go and visit some1 at the hospital who had a baby, but then I…
Tip 07 - Sense of scale. Hello good people of polycount. I was working on a very small thing, mainly for learning purpose. Usually when working on a landscape the one big issue is having no correct sense of scale. When you're doing level design it's sometimes very hard to know how everything feels from a player…
The trenches where more chaotic and thrown together the closer to the front lines you got. So it really depends on where these trenches are. If they're closer to a prepared HQ things will be more organized and better defended. The zig zag was usually on purpose to break up line of sight if the trenches where breached. But…
Your video requires a plugin - recruiters have better things to do than download stuff and very often don't (hell knows what they are downloading, too - could be a trojan for all they know). Make it quick and easy to navigate, make sure that the first two-three images they click will show your best - rule of thumb, 2…
I played the other cars made by the Unwheel and UnrealSpeed teams. And one thing that struck me is the slow pick up and bad handling. These are the things that I really tried to avoid. Another goal was to make the car very easy to drive. Get in and go! Very small learning curve. You can forget about real world physics with…
I'm pleased to see someone highlight this kind of thing, as I believe (even from my own experience) many can inadvertently fall into this trap. Also many studios have different cultures and approaches to time keeping and time management, with various things like 'core hours' and/or 'flexi-time' being used. And many people…
For learning anatomy, Andrew Loomis is an old stand-by for drawing the human figure, but there is still valuable information to be had for sculptors as well. You should be able to find these free in e-book form with a quick search. I use his child/adult head count references all the time - extremely useful sheets. There…