Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Matys: thanks man :] konstruct: hehe, i'm keeping busy ^^ I have 5 freetime projects running at the same time right now, a couple at the office during lunch and after work, and a couple at home for the evening/night/weekends :P fancy shmancy modeling tools = modo and energy drinks ^^ EricV: I agree with you, it looks waay…
@samgriffiths you're right, but to overdo it could probably end in big frustration. But sure, i will radical increase the difficulty level for my next project. @kodde Yeah, i will make some cool renders of the highpoly with strong metallic reflections for presentation at the end, when i am done with the whole model. @EricV…
To me it looks like he tried to make a Chinese or Bulgarian underfolder. I showed my AK which was imported as a Saiga from Russia and then converted by Arsenal to be what AK you see now. The desert tan looking one looks like a romanian or bulgarian underfolder maybe on an american reciever. EDIT - @ EricV lol I kinda…
I would take what's been done before on the Necris theme with a grain of salt and try your best to put your own spin on what you think of when "Necris" is brought up. Generally speaking UT3 had horrible visual clarity in the end product and the Necris maps were one of the worst offenders of this so it might be better to…
This is actually a very viable question Beddall. And the answer is definitely something that I believe needs to be heard a bit more. About 6 months ago we had a few people from Epic drop by our studio to tell us about UE4 and their position on material layering was pretty strong: "don't use it unless you absolutely have…
Yeah what Erich said. Do all your original textures clean, and then have it as another completely ice/frost texture (and shader that has more specular and even handles light differently) that is painted in via vertex colours. This will add more variety to the scene as areas that use the same textures can have different…
@EricV thx @ Virtuosic thx egyptian mythology is great! :) Do you know any name in the egyptian mythology/history other then Apophis that is related to snakes? Im still struggling with finding a good name. @ Vailias yea i have a hard time makeing the metal look more convincing, but that darker material should look like…
Greetings everyone, My name is Erick Quintero, i'm a 2D illustrator and i would like to share my work with all of you in order to present myself and let you know that if you need someone with the set of skills like i can offer, i'm here and ready to work anytime you need me. I'm very open with offers so please don't…
Thank you for your feedback, Alex! The observatory and turret were made from concepts. I'm leaning towards being a prop or enviornment artist but I haven't fully decided which one so I'll decide and do more work towards that specific category. I would want to work for Epic Games on Fortnite or Riot's Valorant. Working for…