@ Eric Chadwick : Thanks! I need to work on more props, cables are a great idea aswell. I increased the intensity of the purple ambient light and the lighting feels alot better now. Trying out imgur instead of Flickr aswell! @ Mischievous : Thank you! That's true, texture density was off at some places. I remade the floor…
The model will be seen from a 3 quarter 3rd person view so about the lights I don't think they need to be any higher but I do agreee with you on the wire with the angles as thats the only with with 10 sides "stupid me". I also intentionally made the wire not go up into the second light as that wouldn't of made any sence in…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
Thats a completelly interesting design! I love the unique designs where in the world war 1/world war 2 circa era. What are you rendering the tank in? The lighting could use some more work, you can try some good old Three-point lighting for the lighting setup. I recommend you to take a look at the work by pavel here:…
Yeah, I am responsible for the outside area myself, and I completely agree with the fog. Its most likely going to be cut back about 80% of what it's currently at in terms of its opacity. I think once I get the DOF and other post process settings up that it will emphasize that "sexy depth"... plus with some other small…
I have no idea how they do it man, but they certainly checked where my Diploma and my wifes Diploma came from. Based on the conversation I had with our immigration lawyer ( when securing a Visa to get from Australia to US ) she said there is definitly a list of 'reputable' schools that they use, and should your school not…
[ QUOTE ] Side note: I'd love to see this story jump to London, England circa Jack the Ripper era. I really hope the next game is NOT in a modern setting. [/ QUOTE ] Dear god yes!! that would so fun. And flaagan's comment about it: [ QUOTE ] <flaagan> keg... london fog, dude <flaagan> 'move like the mists' indeed [/ QUOTE…
Thanks, yea it's just working until it clicks in your mind and it all makes sence :) I still got quite a few areas that just confuses me for some reason. Like this simple example, how do I connect these polyfaces in the Trim Sheet without each one of them doing their own bevelling? I managed to make all my hard edges look…
Rube: Wrong. http://www.copyright.gov/circs/circ14.pdf "...a derivative work must differ sufficiently from the original to be regarded as a new work or must contain a substantial amount of new material..." It is no different than drawing from a photograph used as reference. If it is changed substantially enough, it will…
I've been working on several units and elements for an RTS game I am involved with and would like to get some feedback on a couple of models I've been working on. I don't have them textured just yet as I'm still working on getting the polycount down. The first model is a British (circa 1880's) Peon unit. His polycount…