I looked for it in polyOp but didn't find anything like that, so I went on to the unwrapUWV functions. one of the new functions in max2008 seems it could work. it's called "getVertexGeomIndexFromFace" but it says it's exposed via unwrap6 interface which I have no idea (and can't find) how to use same thing could go if I…
Who we are... Fusioncore Interactive is a small game development studio with members from across the globe, each with their own unique talents and skills. We are currently working to release our first game, a mobile JRPG. It's a cyberpunk themed action/strategy JRPG aimed at both the casual and more intensive gamer. We've…
Do you want to come and work at a vibrant and passionate animation studio, based in the beautiful city of Edinburgh? If the answer is yes, then check out our current job opening below. Interference Pattern We are a small and perfectly formed animation studio based in Edinburgh with a diverse and interesting range of…
Brightline Interactive designs, builds, and installs fun place-based digital experiences for national brands and agencies at sporting and entertainment events, mobile tours, retail stores, and permanent display areas. We're looking to expand our rolodex of freelancers who we can contact for work on future projects. We are…
Sorry. I never meant to say Modo did'nt have a great interface. I suppose the correct way to address this was to ask the beta testers how the interface felt. The videos show features being applied to models, but I can't seem to find one for the interface. I just assumed it was similar to Silo, and they expected you to…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Red Dead Redemption series used blended normal maps pretty well. https://www.youtube.com/watch?v=QkfxbClpQ1E I still think that Chuvabak is making pre-rendered sequences though, not interactive gameplay.
Houdini
Lighting Artist Interference
Pattern are recruiting for a full-time Houdini Lighting Artist. The
Role We
are looking for a Houdini Artist to take a lead lighting role on
projects. An ideal candidate would also be skilled in Nuke (or
similar compositing package). The
Role requires a broad knowledge and experience…
Hey, In this way I would like to introduce my new asset to you, a powerfully designed HUD gameplay in horror style (The non-horror version is currently under review by Epic). [Marketplace] [Preview Video] [Free Demo Build] This HUD pack gives your game the ability to interact with the player in an elegant way. In addition…
Hello forum, I've been asked by a client to handle a bit of animation using CAT in 3ds max. So far I've ever only been in touch with Character Studio. I haven't had the chance to work with CAT yet. I've looked around a bit (mind you, I haven't done extensive research) and could only find a right-click menu to interact with…