I am a student currently doing an ICT diploma. I need to do a project of my own ideas to pass, I want to create something using Maya 2011 and PS. I have a wide knowledge in PS but lack it in Maya. I want ideas on what I could do please. (Been thinking about some sort of short advert ?)
http://youtube.slow.com/ Has anyone seen this before? I meant to type youtubeslow.com which apparently slows down a youtube video in a link (which works really good for painting time lapses) Has anyone else ever stumbled across a site like this? I know of isitchristmas.com and doihaveswineflu.org
Hey, Sorry to actually make a post about this but it's driving me nuts, can anyone remember that character art posted waaaaaaay back that was made for a music video, where the characters were designed and made in a way to look like rough sketches? (the low poly models) All I can remember is that it was part of a music…
Okay this is kinda obscure but... There was a game being developed in Seattle sometime around 1998. It was a an unreal tech game even though the tech wasn't out yet. This game was canceled. I can't remeber the name of it though. Does anyone know? -R
It was a woman with over-sized mechanical gloves. She had short blonde hair. Yellow/orange clothing I think. Really good art... I can't remember who the artist was!
Hey, I've been trying to learn Designer for the last month, and having a blast with it! However i've seen a most guides i could get my hands on, and so far i learned the most from the ones from Daniel Thiger. So now i was wondering if there is more good ones i might have missed. I know a lot from now on comes down to…
As I continue my quest to make every looping track on my website available in higher-quality Ogg format (as opposed to Mp3) here's: "BALLOONS FOREVER" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/05/Balloons-Forever.ogg Maybe for a puzzle game? An open-world game? Or something else entirely?…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
It is free to download and use. https://vimeo.com/168891791 http://cganimator.com/mcg-quadscatter-1-5/ I also have a little 3ds Max UV editor video. https://vimeo.com/163361143 Thanks!