i went today also. it was a big disappointment for me. I mean, i was expecting it to be at least twice as big with 3 times more people. biggest disappointment of all: NO SWAG! All i was able to find was that assassins creed 2 poster. thats it, no shirts no nothing. also, modern warfare 2 was not playable for some reason (i…
i have run into a problem and cant find a solution.. the shadows for a mobile device.. i want to build a corridor which has a few light bulbs hanging from the ceiling and they are swaying back and forth.. i believe i can make that as a canned animation (the bulb sway.. ) but the light has to be animated right and the…
why.. why is everyone implementing or creating normalmaps a bit different?! object space, tangent space flipped green, flipped red, red as green or the other way around, flipped green and swapped with unflipped red or blue swapped with fliped red and green unflipped as blue.. .. hello?!? why is it so difficult to set a…
Hi @Obscura It definitely will be possible to do manually in the level, but I thought that it can be more productive to make it procedural. Thing is I want to be able swap geometry inside blueprint. In screenshots I placed only three meshes, but I plan to make much bigger arrays, like ten or twenty objects in array. And…
Here is another example of something you could do. You can create custom render passes. This shows how you could make a per vertex Velocity Map from scratch (for doing mtion blur in post). You would really want this expression to be evaluated at just before rendering and then temporarily swap out the materials on each mesh…
The SWAT team busts into an innocent man's apartment and fills him full of lead but don't blame them, they were just following orders. [ QUOTE ] The king county area of Washington has a LOT of raids for Marijuana. Some of which were flawed because the state permits the medical use of marijuana. Now I understand if you're…
Hey, back with more tree questions! So I've got some wind set up for my trees material in UDK which works just fine. The problems I have is that I will eventually combine all the trees and foliage, and have them use the same material, to basically minimize amount of drawcalls. This will make all the trees act as one and…
been swapping out my shiny brass material for a more basic matcap for polypaint. Did a recolour, shape & silhouette balancing, basically just made it a lot darker. Added gems, added modular trim for cloth. Vampires (and all species for that matter) require colour balancing, the vampire wings are currently way too pink.…
Right guys, I've tried a whole range of things including motion paths and all sorts and this is getting frustrating now. I have two wooden posts and I need the rope to sway in the wind between the two posts and its getting unnecessarily complicated. there must be an easy way of doing this? Im just going to hand animate a…
Well, for now, what I've end up doing is going in the keymapping and swapping the "X/Y/Z axis" keybind with the corresponding "X/Y/Z plane". So for instance "Y Axis" is now "Shift+Y" and "Y Plane" is simply "Y" This way the workflow is "Drag -> Y -> Drag -> Y ..." which is far simpler than repeating Shift+Y, still not as…