why..
why is everyone implementing or creating normalmaps a bit different?! object space, tangent space flipped green, flipped red, red as green or the other way around, flipped green and swapped with unflipped red or blue swapped with fliped red and green unflipped as blue.. .. hello?!?
why is it so difficult to set a norm?
e.g.
green from top
red from right
blue from front
and why do we need object space and tangent space if you can do the same with both?!
where is the w3c for normalmaps?
Replies
companies are alway wary of change as usually engines are over more than one project and to change all the normal maps in the middle just to be the same as company B could be disasterous
I don't think that is correct?