Hey, Sorry if this is basic and poorly explained, I'm still a beginner. I have been trying to model a building for a project I'm working on at Uni and I seem to be having multiple issues with my mesh. The first is the materials: when I add a basic texture to my mesh and go into the attribute editor it shows both lambert 1…
Hey guys, got a small MAXScript problem. rollout test "Select Morph Target"( --Create filter for selecting an object with a morpher modifier fn morphFilter obj = classOf obj.modifiers[1] == Morpher --Pick button for object pickbutton pickMesh "Select Obj With Morphs" width:140 height:40 filter:morphFilter --List for morph…
"Finished" with the plant container, appreciate any feedback. I ended up changing the design a bit and some areas are still rough. For re binding the surface deform modifier of multiple objects, with some trial and error, I ended up with a simple script to operate on the surface deform modifier of all selected objects -…
Few month ago I've faced a strange problem. When I create polygon geometry in Maya and export it to Max (OBJ or FBX) the hidden edges of the polygons become turned! It's making me mad - e.g. I simply can't export lowpoly to OBJ, bake normal in Xnormal and load it in Maya - the result will look incorrectly. While exporting…
Not sure where this is being assumed, are you exporting as an OBJ or FBX to zbrush? I would recommend OBJ. Yes, if there are odd faceted edges it could be faces on top of each other, unwelded mesh verts or UV verts, or they have flipped face/vert normals which aren't being properly displayed in viewport. Additionally you…
I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
hello. i am new to max and have been checking out your uv tools, fantastic. i have a quick question/concern. basically i have a poly object with multi-sub object materials applied to the mesh with different uv maps (i think that the stack was collapsed) i need to output an obj file with separate uv sets, as the first one…
I too have been taking advantage of the Ddo open beta (fantastic suite) and thought I'd share some discoveries I've made concerning baking/normals. Not all OBJs are created equal, depending on the program that is doing the exporting there can be different results when imported into engines like Marmoset. For example, OBJs…