steampunk speaks to the fictional elements of the train... right? RIGHEET!? also means everything doesn't have to really be functional ;) @alex 3d - cool stuff, but i'd play around with the size of the smoke stacks and exhaust pipes... make them different sizes and shit yo…
Hi guys, I update this thread saying I found a solution about an auto save function under Photoshop... As Lamont said on the top using a cmd file it will launch my Javascript function. It works well, and this seems to be very transparent. There is a DOS window staying open in window. But you can reduce it in the task bar.…
I asked this before, and was guided to the cut & Paste in Character Studio, as well as the "Character Tools". For the most part it worked sort of, until we found out that the "Cut & Paste fuction 1.) only worked inside one file, and 2.) Caused the files size to bloat immensely. The Functionality I need is what I had with…
Hi renderhjs, The html interface needs some work, 'tis true. Brutally honest & frank is cool. Thanks for the input, I will improve those html landing pages soon. Infinity doesn't require proprietary plugins - it introduces a new XML based scene description format I invented called XSG. It's a lot cleaner than X3D though is…
the quick outline of how to program that (in pseudo code) var pictures = ["url1","url2",...];var frame;var clickStart;var currentPic;var offset;window.onload = function(){ var preloader = new Preloader(); preloader.load(pictures) preloader.addEventListener("complete", onComplete); frame = document.getElementByID("frame");…
I have been searching the web for ideas on my next portfolio piece. I've found a few good websites with fantastic concepts but their not what I'm looking for exactly. Would any of you know of a few hidden gems full of concept art for Sci-fi props, Mechs or weapons? Even some good book ideas would be helpful. Thanks :)
https://www.youtube.com/watch?v=8J1h9tuuLEs Cosmic Trip is a VR-native first-person real-time strategy game. It makes great use of Amplify Color, the results are cohesive and aesthetically pleasing. You can learn more about the Funktronic Labs development process in their recent Made with Unity article, be sure to check it…
Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
@nitron Ah just noticed you messaged me earlier and missed respond to that, here's the maxscript that I used last time but I'm not sure whether it still fully functional or not since I've already fully converted to Blender now and havent use Max in a while. But do note that the maxscript is the pie menu function only, by…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…