Hi there ! My name is Axel Zender and I'm in the run-up to my final year at New3dge as an environment/prop artist in Game Art. Here's one of a project I did during my free time. As a fan of Unreal Tournament, I really wanted to recreate a weapon from it and I love it's design :) With this project I wanted to get more…
99.9% of the time it's better to use 2 separate materials, one opaque and one transparent. Even with a completely white alpha, the material is not 100% opaque if you're using translucency.
$599 bought the comp im using now, $15 for a craigslist 20", and ~10 mil normal poligons in zbrush and still having photoshop and maya open. bought at frys:)
Theres also lots of tutorials on polycount.net. Most people who could do those skins for you probably wouldn't because of the subject matter being soooooo 1999.
Woah I am just trying out Shake4.1 ... it is ... SO EASY! Fantastic app. Expensive, but not crazy studio expensive (its 499) Suggestions still welcome of course!
Wow that dino's awesome! Could you post the 1500 tri version? Here's something I'm working on right now, clocks in at 499 Poly's and has a 512x512 diffuse & normal map.
At last the rest of the world can see it :D so seeing the stuff I've touched being part of the show feels good https://www.youtube.com/watch?v=zqKiNUS_2gg&t=199s
Just thought I would let you guys know Filter Forge is having a 70% off sale right now. Professional version is $119 compared to its regular price of $399. Pretty cool program.