Hi there !
My name is Axel Zender and I'm in the run-up to my final year at New3dge as an environment/prop artist in Game Art.
Here's one of a project I did during my free time. As a fan of Unreal Tournament, I really wanted to recreate a weapon from it and I love it's design
With this project I wanted to get more acquainted with Blender. It's pretty easy and quick to make shapes.
I used Substance Painter for the texturing and finally rendered it in Unreal Engine !
Here's my Artstation post :
https://www.artstation.com/artwork/w0an19
Replies
Yes, I saw that at the end, I have a tendency to still being lowpoly on my props even when it's close but you're right, I should have put more polys ^^