The reason for that is perhaps a bit difficult to explain for me in english, let me try! Sorry if I repeat stuff I already mentioned in previous post, it never hurts. So basically you have this image: It's an 8-bit image. In other words... the gradients between 100% black and 100% white have 256 values and won't have more.…
Mitsubishi Evo VIII at 2686 tris. I seem to go a bit too high poly and end up having to remove some geometry afterwards. The issue is trying to keep enough geo to support the details but not so much that the mesh becomes difficult to work with.
I can not understand, maybe I'm doing something wrong... on primitives all the cool but when a heavy object... delay is a minute or a half. http://prntscr.com/d27mbj this object is delay a 20min. Resize Texel density is very huge. my PC: cpu intel Xeon E5 2650 + 2680 40gb ram gpu asus GTX 1070
Well, the tricount of the hi res is over 40k. But here is the low poly one with wire. As you can see it's 2626 tris now, but I'm a noob in maintaining a low polycount and I also wanted to add the bolts and screws to the low poly (which would be like 15-30 tris each). and below a higher res hi res :)
So, here's my most recent project, it's a turret or cannon of some sort. It is not yet finished, I need to polish the ambient occlusion, specular, normal and diffuse maps. (pretty much everything) I would love some constructive criticism. Tricount: 2626 Maps: 2048
Maratis3D Maratis is a Free and Open-source game engine that has been tested on Windows, Mac and iPhone, and can be virtually used on every platform. Uses Lua as a scripting language and allows full access to the Engine with C++. It looks a little rough around the edges at this time but might be a good option for some…
Thank you guys so much for all of these helpful tips! I really wish I could have gotten back on here sooner, but I was in the middle of graduating and applying for jobs. I am happy to say that I got lucky. I just recently got hired at Vigil games as a Prop Artist Temp. Another reason why I haven't been able to work on the…
***LATEST UPDATE*** Hey Everyone, I've been wanting to do a Gears of War inspired environment for a long time now. I'm always inspired when I pull up my gears inspiration folder and seeing all the work that the team at epic has put into the art style and direction of the game. I'm looking to incorporate a lot of modularity…
First thing to note is that no one it seems has a real grasp on texel's and texel density. For all I know my understanding could be off as well. This is what I understand it to be in a nutshell. Gonna copy and paste some info instead of typing it out from memory some of the basics, there a lot more to it in how programs…
UPDATE: An environment art test has been created. Those who have already applied should receive this from our HR team however this is now open to everyone. Please note that whilst we are looking for a Senior Environment Artist, we may be considering Regular Environment artists for Runescape/other teams: RuneScape…