He's part of a school assignment where we took a ninja mesh we made and turned it into something else. Weighs in at 1850 tris. Crits and comments more than welcome!
Hey everybody. I've been working on a low poly version of some sort of dwarven/viking monument that you can see here. I'm using Zbrush and Maya alternatively, first i created the base mesh in Maya. My problem is I don't exactly know what would be the best thing i could use between Bump map / Normal map / Vector…
Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess. @Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your…