Common problem. Depending on what software you are using, there are different ways to solve this. You posted the solution to this for Max, so I'll cover the other base: Maya. Un-instancing and freezing geometry in Maya will cause the faces on that mesh(es) to point in the opposite direction of the normal. In the viewport,…
Ahh, Okay *cracks fingers & stretches* whatever is going on from 0:06 - to 0:08 is strange without any context if it was supposed to be some sort of anomalous interference it didn't work on me, it looked odd & bother some. 0:17(strong wobble for me) the start of the effect is too strong for me, its alright but i felt it…
Wrote something up for ya. Will show the positions of selected object(s)/vert(s)/edge(s)/face(s), averaging their values if multiple are selected like in max: if (`window -exists xyzWindow`) deleteUI xyzWindow;window -wh 275 75 -mxb 0 -title "xyzWindow: component positions" xyzWindow;rowColumnLayout -numberOfColumns 2…
Well the problem is thats not really how you tile textures at all. Sure you "can" do that but for things tiling textures in the 0 to 1 is not something you do at all. Then again it depends on what type of texture blending you use be it vertex or blend maps. The reason for this is each asset requires a different tiling rate…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Hello. This MEL code is great to render when you have problems (unable) to select which frames to render, however is there any way to stop the render view to keep popping in each rendered frame? global proc renderIt() { global string $fileName; global int $end; global int $sta; setAttr -type "string"…
You can use this short script to report the number and names of materials assigned to your object, just select your object and enter this into the MEL command line at the bottom of the window (or turn it into a shelf button if you'd like): { string $select[] = `ls -sl`; string $assigned[]; for ($e=0; $e<`size $select`;…
Well, it still doesn't make any sense. Do you know what the object world pos is? Right now you you just darken the snow mask and the snow mask is completely black at X=0 Y=0 Z=0. You have your snow direction parameter already transformed to world space (I suppose/hope), just dot it with your rock normalmap if you have one,…
So im writing this code that reads if User has partial uvs selected global proc string getNormalizeType(){ string $objSel[] = `ls -sl -o`; //get objects only float $UVBBox[] = `polyEvaluate -bc2`; global string $normalizeType; int $flattenListNum = size(`ls -sl -fl`); int $UVCount[] = `polyEvaluate -uvcoord`; if (`size…