Hi there, i'm looking for an talented concept artist (enviro/props) to work on some coop project, could be just some props, bigger project like environment. This is the link to my portfolio : https://www.artstation.com/artist/romaindurand I'm freelancer at the moment and 'im looking to improve my portfolio in order to have…
couple quick notes: * more props * less perfectly straight lines - for example railings and banisters you can add subtle wobble * double check roughness values - the place looks decrepit but certain pieces of wood look like they were just freshly cleaned.
Getting textures for the floor, wall and bricks from Megascans library, and for the remaining assets like doors, ceiling, windows, props I worked on them in either Substance Designer or Painter. Made a simple pillow and cloth in Marvelous deisgner .I think I would be spending more time playing around inside the engine and…
1. Small and well executed is much, much better than larger but weak. I've seen people hired based on an environment that's one corner of a bedroom. 2. I assure you, not everything had been done. In an environment art portfolio showing a subject matter we haven't seen many times before isn't necessary, but it's certainly a…
Unfortunately yes it is difficult and often unintuitive; Real Virtuality's engine has old roots and it shows. There is also a lack of tutorials / up to date information, the BIS wiki is generally helpful but that's by no means a complete reference. Because of that I'm putting together my own tutorial just to have one…
hazardous: sorry for the laaaaate answer >_< its just specular, though on my laptop i don't have reflection either and only spec, guess its a hardwarething :) ok here is a new load of stuff In 2008 and 2009 i worked on "Settlers7" by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge…
[ QUOTE ] You really have to take in account visual cues. You can't just drop a guy and have his buddy walk next to him and not notice. [/ QUOTE ] Ok, I shoot a guy in the face, and his buddies 100 yards away notice, nevermind the forest cover. Speaking of which, those koreans are awfully good at spotting you through dense…
Zork, I played it last week for the first time, totally stupid, talk about your ancient story telling techniques and outdated graphics... pfftt what a waste. For me it was a continuation to a revolutionary game. You also have to drop yourself back a few years, considering that the graphics still more or less hold up is a…
I'm making another props. I wanted to place sofa in may barbershop space, so now I 'm making antiqu style sofa. Until now while making this props, I realized the importance of finding good references. so at this work , I spended a lot of time looking for references. reference image work in progress (12.14~ 12.21) I'll…
Hey everyone! Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think…