Started this last year and finally got around to finishing it. Some more shots and breakdown images are on my ArtStation post here. Open to critique on both the project and portfolio presentation :)
That looks about as fast and easy as google sketchup (which is very fast and easy) but without the precision and 90% of the features to be honest. Not seeing any advantage, aside of the fun factor. For a serious modeling environment this will most likely never be competitive, but in a non serious one, like within a game,…
Most definately, plus i find that its AO is fast as hell... even on a 1.2million poly model and baking to a lower res, took my amd 940quad about 3mins max i think... I also find its normal map produces really well, and fast again. I also love the ease of UV layout use within Blender vs say max etc.
If for anyone the padding option isn't changing the padding on the baked maps, check if it's the fault of a ground plane you might have imported. I was just doing some low-to-low AO baking and using a ground plane for shadow casting, but the plane that was perfectly filling the UV space (not directly visible) prevented any…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
Hey K_O_, I started with procreate several years ago and rediscovered it last month due to ipad pro 9,7" with Apple pencil. Now it is a really decent solution. I don't like A. Sketchbook too much. Use it on my PC because of perspective guide snapping, which is good. But check out procreates perspective guides! very good…
The following advice isn't specific to Unreal, it's just how we do it in games in general. For context, I'm a Senior Technical Animator at EA, and have previously worked for Ubisoft Montreal and Activision, so I have some experience with this. Walk Cycles: It depends on the engine / animation system, but for most games you…
Hi ! I've been working on a 2D top down action game in the style the old Smash TV or the newer Geometry Wars. It focuses on heavy action with lots of bullets flying around and always many enemies on screen to fight. I got a demo with 6 levels to share with you all, but I'm posting here because I have lots ideas I'd like to…
Why is my lighting and shadowing getting screwed up when I convert a Static Mesh to a Mover? Exhibit A: http://s20.postimage.org/vvcl7s0j1/comparison.jpg The image on the top is of the Static Mesh. It's being illuminated by 3 dynamic (Movable) lights with shadow mapping enabled on all 3 of them. In addition to the lights,…
Try Knald. Its on beta and its the best software so far that produces a good quality result and its Ultra fast. You have to have a good cleaned-up Normal bakes though, but that is easier to do :) Its lightweight, intuitive and infinitely fast. But if you want to control the shadow details of AO yeah, I stick to the…