Well, after you posted this reference photo, I think it's quite easy to tell what can be done to really improve the texture of this. I disagree with Shepeiro - while he's right that improving the lighting will help a lot (and I've tried to include this in my paintover), I think you can do a bit to the diffuse and specular…
Thank you for your Feedback Luke! :) Damn you are right, now when I look especially at the turntable with the lights "on" you can see looking at them from the side that there is no light coming out either. You're right - modeling the interior and having light coming from inside would be the best solution.
No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
I was able to get the same result in the Curvature output (seems like the height from knald is using the same process as we do for the curvature): The trick is that if you use a normal map as input, you need to plug it to the "Bitmap Relief" input instead of the Bitmap Diffuse. If you don't, it actually interpret that…
The texture has certainly improved, and I expect it will continue to do so as you progress, but I have to tell you that something feels missing. I can't quite put my finger on it. My knee jerk reaction is that it's because there is no grime, but I think that's just the 40k nerd in me (and I know you want to avoid grime).…
RAVX, Thanks. tadpole3159, Thanks for the explanations. Plastic bags are part of a trash pack from UE4 Market, my intention was to replace their textures with something like sacks but I'm not sure if that'll look right either. I'll have a look at link you posted and see what I gather. Thanks again! :) Ask, Thank you!…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
You might want to try getting this in an engine, or at the very least, add some lighting! Everything is a little flat right now, no shadows or anything.
Hey everyone. I joined Chris Holdens hangout a while back and we just sat chilling and worked on our stuff on screenshare. It was nice and pretty relaxing. So I thought I'd do a few more google+ hangouts now and in the future and just work. Might live stream that too just to cover all bases :P Dont know what Ill be working…
So I've been doing a lot of ue4 mobile stuff at work lately and needed an outlet to make more interesting art. Don't know where I'm going with this, just sit down a few nights and see what pops into my head. Right now I'm going to push the vine/root growth more with debris and breakup. still plenty of proxy meshes in the…