Generally i think the accepted polygon limits are around 16k, but it really depends on what your making and if it comes with weapons/accessories. A great way to have a look at models is go to sites like Dominance war, and check out their characters. There is no real 'correct' number, just to low and to high. it all depends…
Thanks guys! Purplepaint: I'm thinking about trying my hand at Dominance War, so the environment might have to wait. I'm excited either way. Cap Hotkill: Haha, yeah you may be right. It actually started off as a crate, but the more I looked at it I was reminded of that bomb at the end of Fifth Element. So I added the…
awww thanks Ashervisalis appreciate the nod :) People: Jonas Ronnegard for his awesome tools/resources , Eric Chadwick for his constant moderation and all the work he puts in here on PC. Studios: Sony Santa monica , Insomniac, Artstation (i guess they are kinda a studio?! either way, pillar of the community)…
- sony computer entertainment (god of war) - massive entertainment (world in conflict) - black rock studios (split second) those are a few I could spot ,- but I am sure its used in way more studios where artist can choose their own tool set for their jobs. If you don't work with animations but have to model, uv edit and…
How could I forget ID's engine ? - ID - TECH 4 http://www.iddevnet.com/ and if you wanna try "megatexture" go for Enemy Territory Quake Wars - http://www.enemyterritory.com/ http://www.doom3world.org/index.php full SDK from SD - http://wiki.splashdamage.com/index.php/Enemy_Territory:_QUAKE_Wars Crysis is good choice, ...…
This is just an example of what i'd like to do in the udk. in modo, i have all my meshes setup in modo how i want them. is there a way i could have them all exported and drop them in the udk and they be setup how they are in modo? the last thing i want to do is place EVERY mesh in unreal. i hope this makes sense. really, i…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
1. The paint buffer can be baked to one channel at a time. If you set your projection to Manual you can switch channels after baking but before clearing the paint buffer, and project that paint buffer to more than one channel that way. I don't know of a way to repeatedly use warp, slerp and pinup tools for multiple…
Add in some garbage, debris, graffiti, around the scene. Doesn't look dirty enough to be a slum yet. Maybe not a hero prop, but flying cars would be a cool way to fill up the right side. Cool scene so far :)
I searched for video of gameplay myself, since I can never judge a game by Blur's Cinematics. Gameplay looks very much like Devil May Cry and God of War. Only now Biblical. You play as the demonic representation of War itself, instead of a God. Until now I thought the name of the game was simply Darksiders, but they added…