Hi! My name is Juan Sebastian Reina Lizarazo, I'm a concept artist and illustrator , I have experience on all sort of characters, creatures, animal , environment and prop design. Contact: reina.juan.request@gmail.com Discord: juanreina_63157 Portfolio: https://www.artstation.com/juanreina
What have you been looking at currently? Are there any games that you believe have done this very successfully? These may not be exactly what you are looking for but they should give a decent amount of info to help you explore other games yourself. Art Direction Bootcamp: Cinematic Environment Production for 'Uncharted 4'…
Hi! :) I have a question that I hope people who know more about "game schools" can answer. After many months of consideration and research, I have decided an education in game design / development is right for me. I have always been interested in designing worlds and locations and actually forging them into unique…
Your on the right track with much of this azmodii, although some of your questions fall into a grey area of case by case soft rules. For example, "Concept - From story to gameplay, right down to the basic stuff such as play styles etc Art - Concept art, low poly placeholders, basic rigid structures etc Design - Polishing…
Hi there, "I wasn't meaning to match the concept, atleast not exactly." I think everything hinges on that really. Of course when I use the term "lack of humility" I don't mean it as someone being toxic and pretentious, believing that they can do better than the source material ; I mean it more in the sense of, not having…
WaterWorld Cinematic Update Mee's Room Final Desgin Mee's Room Final Design - inspired by Overwatch <3 Her room is actually a refurbished train car from old eras 'n her bed is a bath tub, decorated by photos and things of the previous ares undersea *^^* WaterWorld is our internal cinematic project, check out the full…
yea finished it the other night and thought it was great. more of the same but thats not really a bad thing. loved batmans costume deisgn 100x more than the previous games. felt way more realistic and badass. the excessive scuffing over every surface of it was a little distracting sometimes but the design was awesome. nice…
that's not far from the truth. I often wonder if its harder coming into Houdini with a technical background than it is without - personally I find it quite restrictive and weird as hell but that's probably because I could write the code(poorly) to do the thing myself and I don't like having to bend my design to the…
Problem is, even if the entire idea of "Plausible Design" is good and dandy in spirit, it takes alot out of you, especially if you're going to take everything into consideration. I can assure as of now, maybe a couple of dozen of threads in PP would be worth anything if we're going by that standard, not to mention…