Hi, does anyone know if there is a software(for windows) that can mirror my cursor stoke with a user defined line as the "pivot". Or if there is a drawing software with this specific function built in? in other words, mirror/symmetry drawing with a tilted axis, not just vertical or horizontal. This picture demonstrates…
Yeah you can't simply rebake a normal map as a an emission texture, because the pixels encode for a 3D vector, based on a space defined by the surface normal and surface U direction (aka tangent space). New UV orientation = the tangent space has changed.
Arman, Due to many people having issues with the sandbag part of our Photo Real test, we've updated/revised the test a bit. The new restrictions are listed on our website. www.bigsandwichgames.com I'm an old schooler, and the purpose of our test was to see how people could 'think' when handling extremely low poly / texture…
Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…
I really like the shapes =) The materials could be more defined and interesting. For example the yellow bix part could be a used plastic instead painted metal to break up the overall values. Also the grunged edged looking too generic and even placed.
Hi, I would say that your props are too simplistic, its mostly cylinders and cubes, textures are not that great either, materials aren't defined well. Take a look at Dekogon stuff https://www.artstation.com/artwork/oOylVW + https://www.artstation.com/artwork/e0A5Nb
@OscarEsteban5 thank you :) Will definately experiment with the night lighting, so far I have experimented with a bluer cooler hue to represent some of that light like in the reference. Will have to experiment a bit also with te skydome, Thank yoiu for the feedback much appreciated
Everything is looking pretty good. I think some of the crevices need a hard polish over them to help define the surface a bit more. Some of it seems soft. I really like the original back piece in the concept, is there a reason you changed it?
The concept seems to depict the character having less of a fatty build up on the stomach but rather to be more muscular defined. Also he has a tail, you planning on including it or leaving it out? His biceps need bulking up too. Nice start.
Meh, semantics. I think indie games are more defined by team size and "passion" for the game. It's more about making the game you want to make than making sequel X or trying to make a cookie cutter game that follows industry trends.