Yea this has always irritated me. I usually use the Zapplink trick. Sometimes I will set my RGB value really low, like 5, and then fill the entire model slowly towards the hue I want. It washes out all the other painting tho. If you only need a little adjustment or if you are not too far along with the details it might be…
I juts did a quick test with a baked and mirrored sphere. Your UV trick doesn't have any effect at all on the problem on my side. However, disabling the tangent and binormals at the export (from Maya) did the trick. But it's a bit a problem to be obliged to disable that option. :shifty: Even if mentioned in the FBX…
Can't take credit for that mip trick. There's a great paper from Nvidia about mips... Lets Get Small Understanding MIP Mapping Kevin Bjorke, NVIDIA June 2005 I thought it did but it doesn't mention that specific trick. He does talk about an fx shader for it though. And he talks thru some other cool ideas + explains some…
A couple of years ago I saw a thread here where the poster showed a trick with fake chamfered edges on 90 degree edges. Of course, I can't find the thread anymore, nor who posted it. However as I remembered it, the trick was taking a 6 edged cube or other low poly primitive and by manipulating the vertex or face normals on…
work to impress yourself; after all you are your own harshest critic. That said, don't forget to look at what your peers are doing. Personally I've been studying the character & creatures art from the new Wukong game. You can also try recording your progress so you know how much you can make in a given time frame, and if…
I think your general proportion and knowledge of muscles is pretty decent but there's a few things that are a bit jarring, in my opinion mind you. The forearms look definitely look very strong, but generally where you see arms that big on such a brick of a body is with the bear-ish sorts of physique. Otherwise much larger…
OT: Why is it almost a whole $2000 on the price here in Australia? $6055 Accounting for currency difference as well. Also my 2 cents on the subject, Adobe's CC is what $50 a month, so if i work 38 hours a week at a rate of, hypothetically of course, at $25p/h which is reasonable IMO for an "indie developer" i'm only…
For starters, use a better image for your dome, something with some lights in it. Try painting in some bright splotches and see how things feel, or find some HDRIs that you can use. We can see in the OW image that the position of the moon isn't quite the light being cast over the scene, there's a shaft on the back wall…
i would add some sky or a void/hollow background, i would also change the light from the windows to be the same ( you can't possibly have orange light from the front and green from the side in such a small house, it is barely 2 rooms!) You also have a wood extending randomly to the inside of your house. If you dont have…
Hmmm, i know its work in progress, but the lighting is really letting this down atm, the main light source in the concept is from outside, the light shafts dont make too much sense coming from all directions in the concept, but they do add to the atmosphere of the piece and i do like them. All of your planks on the windows…