In a way valve does owe them. They're paying customers, if they don't make them happy valve gets less money. Love or hate your audience, they pay your bills. And gamers are by and large are an anonymous online mass to game developers so you can't really expect more. Whining and crying is the norm, the less you hear the…
Honestly, I never made any real models in qme But some basics: - Hitting Tab brings you in between edit mode and object mode. - Right clicking selects, hitting G moves, then leftclicking confirms it. - U key (in edit mode) undos. YOU CANT HAVE THAT IN QME MUAHAHAHAHAHAH!!!!!!! - A selects/deselects all, F makes faces with…
I'll take one of these: I used to ride an 1970-something Puch Dakota (moped, topped 45km/h) to work until last spring when the too much stuff was falling apart and I didn't want to keep investing money in such way overpriced expensive spare parts. The Kawasaki W800 has the look and a bit more power than my old moped. I…
I am not! You know nothing about me, which is exactly why this whole thing is bothering me so much. I'm not a member of any party. I don't associate with the tea party. And I'm sure as F not a conservative! And yet when I have an opinion that's different than yours, which really all I'm saying is there's no point blaming…
I really hated the CG for the zombies as well, same goes for the 'liquid jaw' thing mentioned earlier. I also dont like the way the mainzombie in the end kept walking up the glass, it looked like he was trying to break it with his jaw? wtf? Theire smart enough to understand physics to take those light and the car out but…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hey dude, I think this is good progress, and things are starting to come together. The side view of the head really stands out as being strange to me, I think it's what might be throwing some things off with the face. You'll want to hold off doing much detailing like fur until the later stages, if at all since you'll be…
Analasys of the information will be starting shortly, I am still in need of more technical hardware related information. Any and all help with obtaining usefull links/information are most welcome, the more the better as it will strengthen the outcome of the research and make the overall paper more reliable and usefull.…
To this day I still use Riki's brushes back from his 2008 DVD. Never need anything else unless I'm doing something very specific. It should be fairly easy to find.…