Team Chivalry is proud to announce their next project: Chivalry: Battle for Agatha [ame] http://www.youtube.com/watch?v=ay_X0z8x-ls[/ame] Chivalry, an upcoming title created using the UDK, is the next step in first person medieval combat. Team Chivalry is building upon their successful and unique take on deep and…
Hey! The first image (of the most recent update) is coming along i like the lighting although with how bright your lights are it should react more with the walls / environment some more color be nice also :) also like the colored wires / info on the wall but i think the metal floor texture is a bit to extreme / noisey, i…
I have been researching animations and additives for UE4. I'm making a game with 9 characters (humanoid) that share universal animations (using animation re-targeting). There are 14 weapons. Some are one-handed while others are two-handed weapons (as well as some firearms). I have created animations with additives in mind.…
It's ok to do some dirt/scratching on guns, but do it very subtle. People usually take care of there guns, so they don't get extremely dirty or beat up. But I've found that doing very subtle stuff with a nice spec is alot more interesting/visually appealing. like EricV said, it looks like a bomb went off near it or…
Yes, such infantile concerns are beyond us real adults. The very notion that someone would be as childish as to categorize what is and isn't mature is worthy of a sensible chuckle. I'll be honest, I think very few people really conflate thematic maturity with 'real' (by which I just mean good storytelling and thoughtful…
My thoughts on UTMC: How did you feel about the deadline? I felt the deadline was good for creating a couple decent renders How did you feel about the scope of the contest? Scope was great. Sometimes 3D contests can have a huge scope requiring a lot of different kinds of work, all of which take vastly more time than 2D…
Well, I'm not sure it's age per se. Here's my rather un-eloquent take on things: For me, I think it's to do with the nature of our medium. But yes, it's surely related to the amount of years spent cooped up rubbing off on you too. Look how many artists in other (more traditional) mediums are perfectly happy beavering away…
I've been trying to get into photogrammetry after having a small class about the topic last semester. We basically covered the whole workflow from Photoscan to zBrush, but that was done in a studio, and after watching the Kite Demo Breakdown from Epic, I've been looking for ways to apply this in my own environments. I know…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…
Nitewalkr: cheers :D Progg: sure! EricV: haha yeah, you should see my uv's! and yeah, might give in and widen the back tire a bit. The photo ref I had for this bike doesn't have a fatter rear tire though, only slightly larger one overall. and now, results from the monstrous uv job and bakes etc. taken into marmoset Will…