Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
I wouldnt call myself a guru but I've spent probably a hundred hours or more in the past year inside speedtree. I haven't made much spruces but I've done some pines which is a conifer at least. For my needs keeping it as light as possible was the big thing. In my case, using leaf cards for individual needle shafts like…
hey zero thats a pretty good idea but you have to make sure the portal is one way ONLY! otherwise if someone feels like doing a prank... aaah!.. yup just make sure you implement that safety feature.
Haha Peris I can't speak for StJoris but yeah that's definately from DenHaag! Man I think I passed near that building pretty much every day two years ago! Aaah memories! Stroopwaffels! Dui Dui!
I'm going to be pretty straightforward here: When I see your demo reel, I immediately think "student." Like Alex said, your animations lack weight. A lot of the missing weight is due to your timing being jerky with a lot of sudden starts and stops. Your fundamentals need work, especially timing. You've got some good stuff…
Get experience by making a small game yourself, working with mod/indie teams that are working together remotely or even in-house in a small office space or out of someone's basement. I started off in high school, making really primitive animations and basic models/textures. Then started working my way up, transitioned from…
Most of the games I worked on used photos as a starting point. Those photos would be cut up or painted over to create the textures. Companies would also buy CD libraries of pre-made photo textures and multiple companies would use them. One popular CD library was photos of buildings in Vancouver so there were a bunch of…
Just a few things: 1. Hesitation is understandable, but you have to overcome it. Getting used to feedback and critics has to become second nature - because it happens all the time at the actual job :) We even have something like a internal artstation where we post our 'daily' progress and I can tell you its humbling to put…
It's that attitude that's starting to allow you to be played like chumps by people willing to subvert the intention of the system. The original intention behind crowd funding is to enable a creator to pitch a project that would otherwise not see the light of day. The funds are intended to develop the project to a…
@Sage Thanks.Will definitely try it out @BARDLER Exactly!!After watching those vids,I feel like Autodesk is just ripping us off with what they incorporated into Maya.This reminds me of Blender's modeling tools which are ahead of Maya but I found problematic in terms of convenience and speed.Maya may not have advanced…