I am wondering if anyone has any tips for good learning resources (tutorials, classes, videos, texts etc) that goes over how to create more complex rigs that abides to the 12 principles of animation (to as high degree as is relevant to rigging and 3D)? I am not only looking for some random rigging tutorial on how you set…
Hey guys! This is my first post here and since you can read by the title I've been working on my first game character ever... Here's the the character that I'm trying to recreate, which is designed by Jane Katsubo. Well, I've started with a basesculpt... Do you got any advice on the anatomy? I'm quite unsure about the…
Hey potential employers, I am Eric Tran, I'm a concept artist looking for work who also has experience contributing storyboards on a AAA title. I worked in QA for 2 years at NetherRealm Studios but contributed concepts for gear on various characters such as Cyborg (can be seen on portfolio) as well as multiple storyboards…
So this is an aquatic racing character I have started in hopes of getting into UT3 eventually. This is my first real character to be made with game specs in mind, so im running into snags here and there. I have my three levels of detail mostly completed and unwrapped, I have a high poly subd model which I broke into chunks…
Hello, I need help. First, I would like to say that my ECT treatment has been going well and I feel much better. I'll be more active in the community as the treatment goes on. Besides that though, I've been trying to go back through my tutorials on my own. So far I was able to buy: Anatomy for Sculptors book, Grassetti's…
Hello! I am looking for an experienced 3D Character Artist, whose good at appealing Disney/Anime/Cartoon-like designs. Preferably one whose good at making models that can be rigged and work very well with animation (expressiveness and poly counts that lend nicely for detailed animation) with a good degree of detail. One…
Hey, this is my character Naga. Now I am slowly looking for a 3d character artist job and filling out my portfolio. I worked on it at SkymoonsKyiv. Recently I was allowed to put it in my portfolio. And although the character is quite low-poly and is intended for a mobile game. I decided to present it artistically and put…
Like PyrZern said it's totally down to you. You can't really skip a step and still turn out with the game ready character you originally planned. It depends on where you want to take it? Polypaint it and keep it high poly Ditch it and start a new character Carry it on after the challenge and finish it I'd do the last one.…
Hello I’m in the early stages of development of an immersive sim inspired by system shock. I need animation friendly hands for the character and someone who’s capable of doing animation friendly character/enemy models. If you can also animate that be great too. I have reference art of my own, assets currently in game (art…
While your style is cool, and I like your characters, if you applied as a character artist to most game studios right now I think they would at least ask you to do an art test, if not turn you down outright. Mainly because you don't demonstrate any of the detailed texture work that most character artists would be expected…