@beaulamb1992 No worries man :) If your PC is any good, crank the res right up to 512 or 1024, will make a world of difference in how realistic your scene and props look :) As for the spec map... You have more chance of someone on here helping you with that issue if you post your textures for that prop on here :)
1) Its all worth keeping 2) if by refining you mean finishing then yes. 3) Ashbust = great for practice. BUT having to comment out that your work was based off another's (even as much work as you did to it) is still a tiny black mark in my eyes. It will help if you post a link to an image of the ashbust so they can see how…
Thank you so much for your comments Alex_J! I'm trying to create high quality and realistic props for a portfolio so I wouldn't be able to determine the needs of the game or use case of the prop. My goal is to produce assets in a reasonable amount of time without cutting corners. Thank you for the profiling suggestion,…
I've added some trees and created a few props for the scene. I've also created cables using the ue4 built-in cable system which is awesome (never knew about it before). My next step would be to create clothes for the boy and some smaller bushes, and props covered in snow (rocks, tires, crates, etc).
looks really cool! The lighting sets a really good mood. I don't know how well it would fit into the brief that you got, but maybe some more broken props on the floor that convey the world and its story (time period, culture). Just a few props I think would do a lot for the scene.
Just a quick update here. I've gone in and layed out some proxy objects to define the scale of the main props, like the tables, power generator etc. I think I'm at a far enough point now where I can start to move forward with this, and actually get some texturing and highpoly props going. Cheers!
Your prop work is pretty nice, but character and layout skills are poor. I would get rid of the bazaar scene and all your character stuff and just focus on showcasing your props individually. In comparison to junior level artists, I would say you still have a ways to go. Keep pushing yourself
Massive update since last week. Been adding more props, played around a lot with UDK lighting and fogs, and added more nature. Got a deadline for this project tomorrow evening, so any and all feedback is very welcome! Limbs and branches for the trees are coming, and a couple of more props. Anything that I seem to have…
That is a great concept, an the props look solid, but do you have a blockout with a rough lighting setup in it yet? The concept has a bit of a warped perspective to get that composition working, and the lighting is really atmospheric. I would suggest getting that layout and lighting working for you early on, because the…
The Spec and Bump on this thing turned out great man. This inspires me to make my own awesome prop of this size. I just got big props if you know what I'm sayin, no lol but maybe I'll make some kick ass cell phone now or speaker or somethin. Good stuff dude