CP:Incursion is looking for artists to come and work on our newest level, Streets! Profile ____________________________________________ Name: Streets Status: In progress Location: Munich (Central) - Germany Scenario: Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Over the past few weeks I've slowly been chipping away at the
"Architecture and Fixtures" parts of my scene. I started off by finding some real world reference for the
materials in my scene. I found Flickr was very helpful to find albums full of
useful reference images. This help me find references for the materials in…
[ame] http://www.youtube.com/watch?v=qqVzl_hZbiQ[/ame] You can purchase this script here Description This script will help you to manage animation keys faster with help of several tools: Key Manager It can: Delete every N-key(s). That means that after deleting 2 keys initial keyframes like: X X X X X X X will be: X X…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Hello all Found a way to do organic modular work that produces an almost unnoticeable seam. At the moment I am just testing it on tunnels but it looks to be a viable solution for creating organic modular pieces. I have been searching for a while now and most of the solutions are stagnant and repetitive, this way you wont…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Run Long before they’d arrive, Aatrox had felt their
presence. The Darkin Blade’s core blazed faintly in excitement. Finally, since
uncounted centuries, his first potential hosts were near. Aatrox whispered in the first one’s mind, gently tailoring
the fugitive’s path through the ruins’ maze. Thus soon, the man had…
Scene lighting and composition would make up a large majority of work when it comes to art direction. They can do an excellent job obscuring mediocre assets, or promoting particular assets. When there are explosions, fog, debris and camera effects flying around it has to be considered. Macro details refers to large overall…
ZBrush retopology is pretty lacking these days. It really hasn't been touched in a while, so it's mostly just basic grunt work. I'd use it for getting down simpler shapes and basemeshes, but if you have access to other programs (Max/Maya/Softimage/Topogun/whatever), then you'll probably find they offer more convenient…