Currently working on a modular game environment for my independent module in university. This project incorporates a lot of "firsts" for me: including first time creating and using trim sheets, modular design, and the full environment art pipeline. In the past I have only focused on props but my main goal has always been…
So I think I finish as best I could with my character. Of course there is always room for improvement but that why I did this so gave me a chance to try things out, make mistakes and see what to keep in mind. Thanks again for the help.
Hello everyone! In this project, I want to create a spacecraft compartment with cryogenic capsules. At the same time, I will use only one trim and several tiles. In the previous project, this approach worked well enough, so I intend to use it further. There will be three rooms. Two rooms with cryogenic capsules and medical…
Something about the overall angle/shapes of the car looks like the entire thing is bent (middle higher than the front and back). The downward slope of the front and rear fascias, the upwards bend to the sideskirt, and the rather high middle of the beltline all contribute to this. Also, I still think it looks too long, even…
Are there normals on this? The first thing that stuck out to me(in addition to the lighting being washed out and lacking contrast, which could be what is doing it) is that the roof looks like it's lacking normal detail, has lighting information in the diff/albedo, and/or is lacking spec/metalic information. The supports…
Had a crack at the Unity terrain tool. If I could find a way of making the terrain mesh myself and then painting on it like Unity Terrain allows, I'd be golden. I don't like the lack of finesse in the terrain itself but I need that texture painting ability to get the ground looking right. :\ Anyway, spent the rest of this…
So I finished the lowpoly and already baked all normal maps. A bit of lowpoly AO to tie the pices together is still missing. And obviously all other texturing work. But all the basic stuff is there. Material is set up in a way that two main colors and the seat color are adjustable in the material without having to touch…
I agree with what was said above. But also would like to point out that your car is missing side view mirrors and a pair of front railings that would support the roof and the windshield. As far as the render goes, the car looks very stale and not realistic. You should add some basic environment to the scene (weather its…
Yeah its still needs more darks for mood. Without the right level of darks, the lights don't pop. Don't feel like you have to clearly show everything. Right now its all very mid-toned.…
Thinking about exterior of the arena. I'm envisioning that it's on a mini volcanic island. So the geothermal heat powers the market and drones (via rechargeables). In the distance is the nuke plant. Might be visible outside the market windows if you're looking out. The island location also would allow me to combine rock…