the lighting is looking fantastic shep. Maybe in the last image you posted there is too much of a redish tinge to the light in places. Most notably the room off to the right of the image. I guess because the stuff is not textured (dont know if this was just a modelling thing?) then its hard to tell if that will be so…
I needed a script other day that would calculate normal maps intensity parameter from a target normal map example and match all the project normal maps to same intensity for more unified look . I asked Chat to hipass normal maps, extract high frequency details and measure each pixel normal deviation from vertical, find a…
My version of The Joy, before the events of Metal Gear Solid 3. This was fun to build, adding and getting lost in details no one will notice but I wouldnt have it any other way. Everything made by me, even went full tilt and made fully modeled and mechanically functional Browning HP Pistol and Swedish K SMG, because why…
I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago) I only have ONE set of UV's Yes, its the correct image in my texture node yes, i'm using the UV's as a coordinate No, my mapping is not altered No dubbele verts No flipped normals. I have…
The stump, the flat rocks, and the circular thing are all oval objects competing for attention in the same spot of the image. I think your horizon line is a little boring atm. You could use more foreground foliage. You've got an epic bridge leading to a circular slab on the ground... I think the composition could be vastly…
If you were interested but didn't enter, what was the reason? I wanted to enter but wasn't able to due to time restrains and the scope of creating both a vehicle/mount and character within the time frame. (Crunch at work!) How did you feel about the scope of the contest? We're talking not only designing, modeling,…
Thanks Reventius! The ivy was the first piece of foliage I had ever created so It went through a few different attempts before I landed on what you see in the images above. The process I used for the final ivy involved using few images I found on CGtextures and identifying several groupings of ivy that would provide a good…
I agree with nick, pipes definitely don't come across as metal pipes, they are simplified in the concept image but, even simplified they look like metal pipes, also the shape is too thick and the vertical part of the pipe is completely missing ( at least from what is visible in the screenshots. Biggest things that are in…
@lotet "I
hope you are aware how crazy that plan sound right? its like saying
your trying to design a car and you cant really make the engine fit,
so you decide to skip ahead and just build the car, you know, to get
a better idea on how it would work. If you cant even figure
out the design of a character, then how on…
A bit behind on my WIP posts! But I have been working heaps on my entry. I will post up a few stages of my work to show that I have been recording my development. However, as this is my first ever 3d modelling competition, I am totally nervous about you guys seeing my work. So please be gentle! Haha. My most progressed…