Nice colour scheme. I like the acid yellow a lot. That said, it is a very strong colour. I just looked at old Mullin's site (goodbrush.com of course) and my first thought was "bugger me it's dark in here" but it really helps his work stand out, which is what his site is about. When I look at your images, my eye is…
@IronHawk - The texture was basically a 5 minute job to play around in Marmoset, which is freaking awesome. I was too busy with school when it came out to really have a go at it. I'm quite liking the workflow using XNormal, Photoshop and Marmoset to preview and work on the texture work. @Mechadus - I'm going to try to…
[ QUOTE ] I get a nice mental image from the Episode of the Simpsons where Marge gets a job at the nuclear power plant. Thompson bursts into Gate's office Thompson:"Bill, we've got precedent, witnesses and a paper chase a mile long!" He slams is briefcase on the desk. Gates:"Oh really?" He presses a button on his desk.…
Overall, this came out great. I'd only like to crit the presentation itself. When your characters are presented in the video they drop in at a distance. At a time when character focus is important, the emphasis was placed on the environment. This is a common theme on all of the video. While it's great that you gave such…
Hi Diego, I don't feel that any of the artwork requires improvements in the model or presentation. I feel it really is excellent polished work. You should include the logo of the game these characters were published in on the images, and also do a small write up on the process. Some might advise presentation consistency,…
We are in need of a talented 3D modeler to assist us with a project involving both editing an existing asset pack of low-poly 3D models and creating several unique 3D models to align with our needs. The project will be divided into two main aspects: Editing Existing Asset Pack: We have acquired a collection of low-poly 3D…
Collect a LOT of references - you will always need more. Study them and break the piece down into conceptually isolated modules. Block the loco out and recursively increase the detail from your blockout, module by module. You can treat this kind of asset as a composition of smaller assets - this is the way it would have…