Hello there, This is my very first upload on Sketchfab, the main purpose of this upload is mainly personal, when you see the result you might wonder why i’m taking the time to show you something that bad… I know that sometimes we tend to wait for our skill level to get higher before uploading anything, but i’m sort of…
will also add that linearizing sRGB textures in Photoshop will reduce the quality of your textures! It's all around a bad idea. Not necessarily true. Rather, you need absolutely 16bit minimum to have no visible banding and data-loss for linear sRGB. For the OP. It could be worth it to take a linear icc profile(Elle Stone…
You can easily do it in Unity with following instructions https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/render-model Disable the "Remote Rendering" script seen in screenshot so it does not try to load anything from server. Import your stuff to the unity and add them to the scene. Just move your stuff…
.obj or .fbx doesn't matter - it's the same mesh data inside of Unity regardless of the format Unity gets the data from. But ensure you're only importing just the information you need in the mesh import settings. Disable animation import if you don't need it, enable mesh compression, disable normals/tangents/uv2 if you're…
In Unity, light baking is the way to go. Some ideas here. http://wiki.unity3d.com/index.php?title=Terrain_tutorial For the roads, take a look at how they did these. How was the paint on the roads in this pack done? They used Strumpy of course. :) If you want to push Unity to make pretty things, you really need to make…
There are also example side-scroller projects which come with Unreal and Unity, which you can use as a starting point, replacing all the art with your own stuff. But if you need to edit the functionality, or add a new feature (super jump! teleport! ragdoll death!), then that's where you need to jump into the code side of…
Many problems resolved by re-working the UVs. now I have something that looks decent in Unity: I started several threads to diagnose various problems: some confusion about the look of Maya vs xNormal bakes as viewed in Maya vs Unity Bad UVs lead made things look Better in Maya, worse in Unity. Also discsussed here Also a…
thanks HeadClot will do! I'm just working with unity so i've held off on that since there seems to be some issues. here's a small writeup if you're using unity http://talesfromtherift.com/getting-started-with-unity-and-oculus-rift-sdk-0-4-0/ . As far as i can tell from reading up you can still use your dk1 but its probably…
This is a great thread, lots of stuff I didn't know. commander_keen would you mind explaining the math and/or process behind the lightmap modulation? I'm currently coding my own pixel shaders in Unity for the Sidescroller challenge going on right now and I'd like to be able to do more than just multiply my lightmap on top…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…