I would say number 3 or 4 out of the most recent lineup. One of the things that is key to me with blood elves is the fine nature of their clothing with the red/gold schematic. I think number 3 and 4 give you the most to play with that on shoulder pads, knee pads, gun, etc. Number two looks like a dwarf and number one is…
I like how in that video they have professional voice actors following a script! Why do companies have to do that? Battlefield 3 did the same with its E3 presentation. Troops moving in an orderly fashion. Swat 4 another awesome game :( Rainbow six 3 and Delta Force were childhood games, the memories! We need more tactical…
God damnit! I just found you from WAYWO thread :3 How did you achieve such amazing quality!? Can you psot some wires of trees ? Its looking astonishing. And you should do timelapse or full tutorial, even without speaking and any audio, on how did you made foliage in zbrush. Especially this foilage ^^ Anyway great job,…
that is the weirdest shit, you can create a layer for sub-d 3 then divide to sub-d 4 and create new layers. and you can even switch back to sub-d 3 and turn record back on and work on that layer. but you can´t make new layers... its like something must be realy messed up in their code. so GPU-support and 64-bit would be…
Hi here is two more parts of Sculpting, hope you like .. Part - 2 https://youtu.be/XZ6MIqUOi-I?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM And Part -3 https://youtu.be/FliIc92SKek?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM I guess i will 3-4 more video of Sculpting soon, In the mean time, i will be working on Texturing, i will…
Cool post. I use this script for cycling the coordinate centers, plus the companion script "Cycle Coord System" script from Jim Jagger's site. Very handy. macroScript UseCenterCyclecategory:"Tools"Buttontext:"UseCenterCycle"tooltip:"Cycle the Coordinate Center"( global centerstate = 1 on execute do ( case of ( (centerstate…
I've heard of Durham college before. 3 year program eh? Nice! My program waaaay back in the day was only a 1 year certificate program. I can't imagine 3 years. I lived at the school and survived off of Tim Horton's coffee, cigarettes, and bagels... I call it my dark year. :D Keep pimpin your scene man, its turning out…
yeah today i focus on major form. For the high poly version i've no poly limitation,for the low poly i've to make 3 lod it will be a stress test for a private engine so polycount of the test model will be higher than the final one. range 3-5k,10-15k,50-200k i think i'll try to use ptext for the highpoly one and see if they…
Id focus on 2 or 3 major formats and forget about supporting the millions blender currently supports to differing degrees. In my day to day its usually .obj or .fbx for 3d .PNG for most images and .EXR or .HDR for high dynamic range stuff. personally id put FBX above DAE. as its well supported in alot of apps, especially…
I had the issue aswell, there's a workaround, select all surfaces (shift S), go in properties (F4) and there you'll have 3 properties you got to set back to default, it's a bug in march2 udk. lightmass settings > *use two sided lighting *shadow indirect only *emissive light falloff exponent set these 3 back to default…