Hi, I'm currently working on a character, currently the head and neck. I'm at the point where I have a High poly subtool which has detail up to the skin. I know now that I need to create a displacement map for the lower poly version so that it's optimised for rendering so I'v zmeshed the model into a lower poly and also…
Knald is pretty sweet and very powerful, I use it on a lot of projects, though its not as interactive and malable as nDo. Still check it out! Look forward to more updates!
yeah i use fume at work - it expensive and there's a relatively steep learning curve, not to mention you'll need a powerful computer, but it's the best thing for fire and smoke i've found.
That looks awesome! Is this for power armor for a human? i guess not because of the legs. or is it that the human pilots legs end at the suits first knee joint? great job so far
Hello :) ! After thinking a lot and watching many references, I'll go with an half human, half insect character with necromancer powers : Will work on the run cycle soon :D !
Groovy! Hope it ships with UnrealEd3. Duke3d shipping with Build was a big part of its early success. So much sectoreffector-powered creativity bolstered within the mapping community.