jumping on it. Portal 2 Personality Core (Test Render 1) a shot of the current rig and the proxy mesh is there. stay tuned for a WIP thread in both forums. the render is basically just for post-processing lookdev. the textures are getting there but the animation is way off. running at 95% speed to boot. apparently i forgot…
way to much to go over here in a post. a few things off the top of my head... number one thing is nailing photo real human anatomy. you need to show a really nice head with tight detail and correctly proportioned and muscled anatomy that looks natural etc. big dudes with crazy muscles and tons of armor and other over the…
Hi there. I started this project to boost up my hard surface modeling skills. I modeled it entirely in Blender, I worked on it on and off for 3 months. Final result was rendered in 3ds max. Bigger resolution: A version rendered in Yafaray (renderer integratable with Blender): Wireframe: And some closeups:
"Beauty shots can be rendered in any real time or offline renderer." ^^ Just to double check/confirm out of paranoia, that means that Vray is okay to use for rendering this?
All the previous renders are the hi poly in toolbag2 This render is in Keyshot (With some updated texturing from last night). Keyshot will most likely be what the final is rendered in.
http://www.3d-artist.dk/ with google cached: http://209.85.135.132/search?q=cache:http://www.3d-artist.dk/ I get to see at least some of it appearently the sub pages load just fine, so I link to some of them (hope you dont mind) http://3d-artist.dk/portfolio/details/Kitchen…
A re-work of an older model of mine. Modeled after a smoke grenade manufactured by Defense Technology. Minor texture tweaks prior to the new renders and post-render manipulation. Many more renders and 3D Viewer on my Artstation page: https://www.artstation.com/artwork/kDD3Wd
Hi! What is your final use-case for this? Do you have to create the final render in Painter? I use Painter primarily for texturing and then render in other applications. Maybe it's related to the shader used? This is with alpha-test I assume? While I can't think of a solution, if you share the files, I could check on my…
You have a lot of promise. I think your wheeled vehicles are pretty strong with the Leyland Torpedo standing out more to me. The Honda feels like the materials or perhaps teh lighting arent quite there. Ide compare it to renders from a game like Forza and see if you can get yours to match that almost photo real look. Once…
other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame=" https://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create…