Very cool stuff, especially on the arms ... (la transition pec-deltoides-biceps est vraiment bien) One question: how many tris for the high model please ?
I think that the Cover is from Metal. The Rest ist Plastic/Glass. I like how much Polygons u spend to the rounder shapes. But your Materials needs work.
By the way here's the full OST for season one: http://www.youtube.com/watch?v=BX8PPaoYwLk&feature=PlayList&p=8899CA34A29D4EC6&index=2&playnext=2&playnext_from=PL Enjoy!
In the last example, it depends on the thing you are building. If your building was a 21st century concrete and steel building, then hell yeah, snap away. If it was a 3rd centrury cottage, then make it uneven.
the same for the textures, everything is just easier and faster, converting every sh*** before you can put it in the engine just sucks.... The UE4 working pipeline ist just amazing....
Existing threads if you need it: http://www.polycount.com/forum/showthread.php?t=130444&highlight=chemrail http://www.mathewgervais3d.com/tst-chemrail.html http://www.artstation.com/artwork/sketchbook-chemrail-rifle
This looks really awesome (also the idea with the "base" ist very nice and well done) Only thing which breaks the "WoW-Feeling" is the outlining of the hole model in the first screens.