Hey Lewis! Everything which I've put a cross over, remove it from your portfolio. Your fantasy forest scene is neat, but needs more work. The trees look way too low poly; the branches look weird. I would remove the sword and shield and props. Your water material should probably be remade to be less shiny and more like…
He's talking about lighting techniques in rendering engines. Ray tracing is when the software emits photons from the lights in your scene, bounces them off the objects and into the camera to simulate real world light physics. AO stands for Ambient Occlusion which similar is to ray tracing, except the photons are emitted…
First thing I notice when I open up the site is how tiny the thumbnails are for your different sections. This opening page is the first thing that people will see, so you're gonna want to do everything you can to interest people in clicking on those sections. The fact that I even have to search for a second to see find…
Doesn't have all that much to do with whether a texture is tiling or unique. Textures are just images. For a long long time Photoshop was the best available image editor for our needs. Besides painting directly onto an image or manipulaitng photos into a texture it allows you to do a lot of automation by clever use of…
Maybe it's better to move the camera so the church is a bit off the centre, probably more on the left? Otherwise, compoisition seems too unbalanced and straightforward to me. And it might be a good idea to place camera, so fence is leading the eye to a church. Here is a quick collage to show what I mean: It adds some depth…
Your gun is your best piece so I'd def put that on top, VR cockpit project in the middle, and materials at the bottom. You can cut out the UI stuff in the VR project since you're shooting for hardsurface, and the video too, and maybe use about 5 of your best images for the project. In terms of your layout, my eyes are…
So this is my first attempt at an environment. I got a paint over to separate geo. I plan on making it highly modular. Also got a basic scale block out. As I was trying to set up the block out, I really started to notice how wonky alot of the perspective in the image was. Instead of trying to match it, I'm attempting to…
We, or at least I cannot see your images, still. When I hover the area where it should be, I can see that it points to some gmail link and when I click it says it cannot be loaded. I don't think you will get much feedback if the images doesn't show. I checked out your previous thread about the same topic anyways, and for…
You worked on TOR? You're very lucky cause I'd have loved to have left my mark on that game. You have some splendid work and that chest has some really nice normals. How'd you make the markings? Modelled / Zbrushed? Personally I wasn't a fan of your image browser. I went through them and instinctly clicked back but it went…
Images should open in a page (or pop-out), and be a link to the next image (or back to gallery). You went to the trouble of creating these models, so present them in a way that isn't so annoying. If you're low on finished content split up the beauty, wire, and texture sheets. You could easily make just those three models…