These forums are going to be renamed id-count before you know it. :poly108: Tell Mr. Carmack I sure will be buying a Blue-ray drive if id does release the special edition of Rage on blue ray. :D
Yes as Thomas mentioned the rays are shooting through the gaps in between the hairs and picking up hairs on the other side. The easiest thing to do is add a haircap background mesh to the high poly bake group to prevent the rays from shooting through.
Yeah pretty good read. I think we'd all agree with it. The problem with the money argument though is that it opens the door for some bad practices. Some companies have figured out how to put their crew on OT, while essentially paying the same as they would have otherwise. They bite off more than they can chew, sometimes…
@Ace-Angel: I totally agree. There was this massive uproar over the day 1 DLC, and now people are demanding DLC? I think people are so mad over this that they don't realize what they're asking for. They got so mad at the ambiguity of the ending that they wanted it resolved, and now that Bioware has made some cryptic…
Here is my philosophy-- the moment a I have a day where I think I got paid less than the work I put in is worth to me, I start looking for a new job. Every time you have a day like that you are being fucked. No amount of at-a-boys and pats on the back are going to make up for it. In the middle of crunch? Project really…
Ray distance is irrelevant if you're using a cage. Make sure "use cage" is checked in the lowpoly mesh's options. Otherwise, check that 'closest hit if ray fails' and 'discard back-face hits' are both enabled.
Read Max's help file on Mental Ray's Fast SSS shader. It's very easy to set up in the material editor, you just have to switch your renderer from default scanline to Mental Ray.
Hello everyone, Currently I am taking part in one of the classes on Game Art Institute with Adam Skutt. Class is great, Adam is an amazing teacher! I'd be looking for some visual feedback. I've never done any kind of texturing, so I am afraid I might overdo some stuff. I am planning to create only a bust and then transfer…