Some crits if you want em: The beginning splash with your name and contact info can be shorter. Go ahead and make that email address a big larger too. The first shot with the spinning kick, it looks like the blue guy is a little too slow in his aerial spin. It should be more snappy, maybe put more emphasis on his…
To expand upon what Tinman said (he put it pretty lightly): There were many times where we crunched unnecessarily as there wasn't work to be done. Often times, we crunched/came in on weekends for "support", thought "support" was never really needed (I can probably count instances on one hand). Some of the art team…
Xoliul, EarthQuake, stevston89, thanks for chiming in guys. I just wanted to clarify that I never once was calling on to "Baking Large Scale AO into Specular". Both the PBR shading for artists video to the video the went along with Cerberus call on having no lighting information in your textures as an ideal scenario. There…
Thank you,PogoP! I'm glad you enjoy it=) No I didn't make a highpoly for everything.) The little stuff here and there doesn't need it. And from the bigger stuff the green cabinet from this pic and similar green cabinets didn't have any. But other than that I did a highpoly pretty much for everything. I got pretty quick…
Thank you very much for your comments Alex (and by extension, Michael). I totally understand what you mean. The reality is, this is my first time modelling something like this with such curvature and so as I began modelling the main body of it, I made some destructive mistakes (i.e adding too many loop cuts where they were…
Disney to own 10% of Epic for 1.5 Billion So this happened - https://venturebeat.com/games/disney-invests-1-5b-in-fortnite-maker-epic-games-to-build-a-persistent-game-universe/ Break down, I believe this is how Epic shape up now. * Epic Games is primarily owned by Tim Sweeney, who holds a
majority stake of 41.4%. * Tencent…
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
Yup that is my bigger concern with AI. Not so much that possible game art jobs will be taken but that nearly any job involving extensive computer use could be gobbled up by AI. But as said life is too short to spend a good chunk of time worrying if AI will take my job.