Woo, I tried it and it's indeed very fast. Started at 11.41pm, everything was up and running at midnight, nice. But I created my own database and update system for my own website so why bother Php and Mysql For Dummies gave me all I needed, I hacked a working system out of the examples in a week of evening efforts. But…
I dont know, i think the importance of high end individual assets can be overstated. I would take a game full of average assets, with a great lighting system, well done posts and consistent art direction over a game with super high quality assets, but shitty lighting system etc. I think its easy to underestimate or take…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
I think TSM is referring to extruding edges, this is when you select an edge and then hold the Shift button in 3Ds Max, switch to the move gizmo and then drag the edge out in the desired direction by clicking on it and dragging with your mouse. This is a great way to quickly build your shape, just select an edge then drag…
I haven't used Marmoset in a few years, but the end of this page mentions being able to setup a multi-pass material to create a clear coat effect. The image at the bottom also illustrates how you could cheat the effect with a second piece of geometry lying on top with a transparent shader…
tristamus - I actually tried to make the light brighter on the logo, but unfortunately it really washed out the logo, and didn't really make the overall image more appealing. Great idea though! :) Rhinokey- I didn't create the side painting itself, but I did create the logo with different imaging, and manual painting for…
I think your idea to create a second portfolio sounds great! I can see how it would be hard to start completely over. Just wanted to chime in on this point -- if the whole point of game art is that it should be viewed in real-time, in a game engine, then it's really important to show the art in that context. If you're…
I created an attack and death sprite of a Scarab Beetle for some game that never got published. Pretty fun stuff. I never new there was a pixel art thread until recently. This makes me extremely happy. It feels good to take a step back from 3D Modeling and create some traditional pixel art. Pretty cool thread. Wish there…
I don't wanna derail the thread or anything, but I have a similar question, what about creating effects maps like subdermal maps. Would you create those in conjuction with your diffuse also? What exactly is the process Anyway, this threads been an eye opener. I haven't treated specular maps and anything similar with the…