So i know this is pretty subjective and also depends on the work (i.e current gen vs. handheld), but out of curiosity what do most people consider the favorable method of presenting finished work in a portfolio, fully triangulated and game ready or quads? as i see it here are the pros cons' quads: pros: shows how good your…
Substance Designer is widely used in the game industry, so it's a valuable skill to have. Adobe has great learning resources on their site, that's the first place to look for tutorials about how to use the program effectively. I don't think you'll find specific tutorials about how to make a planet texture... you'll just…
I've been scouring different forum sites for help, so I hope I get lucky here! [fingers crossed] I'm working on making a little fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via…
Hello. I am a big fan of zbrush polish workflow for hard surfaces. That is if you want to get smooth cyllinder you go like that: 1. Create cyllinder with a lot of edges (128+) 2. Import into zbrush and use Polish. 3. Done, you have hipoly, smooth cyllinder. But I know that there are faster ways to do this. Ideal case is…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…